OpenGothic
Open source reimplementation of Gothic I and II
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DynamicWorld Member List

This is the complete list of members for DynamicWorld, including all inherited members.

bboxObj(BBoxCallback *cb, const zenkit::AxisAlignedBoundingBox &bbox)DynamicWorld
bboxObj(BBoxCallback *cb, const Tempest::Vec3 &pos, float R)DynamicWorld
bulletObj(BulletCallback *cb)DynamicWorld
bulletSpeedDynamicWorldstatic
C_Ghost enum valueDynamicWorld
C_Item enum valueDynamicWorld
C_Landscape enum valueDynamicWorld
C_Null enum valueDynamicWorld
C_Object enum valueDynamicWorld
C_Water enum valueDynamicWorld
cameraRay(const Tempest::Vec3 &from, const Tempest::Vec3 &to) constDynamicWorld
Category enum nameDynamicWorld
deleteObj(BulletBody *obj)DynamicWorld
dynamicObj(const Tempest::Matrix4x4 &pos, const Bounds &bbox, zenkit::MaterialGroup mat)DynamicWorld
DynamicWorld(World &world, const zenkit::Mesh &mesh)DynamicWorld
DynamicWorld(const DynamicWorld &)=deleteDynamicWorld
ghostObj(std::string_view visual)DynamicWorld
ghostPaddingDynamicWorldstatic
gravityDynamicWorldstatic
gravityMSDynamicWorldstatic
landRay(const Tempest::Vec3 &from, float maxDy=0) constDynamicWorld
materialDensity(zenkit::MaterialGroup mat)DynamicWorldstatic
materialFriction(zenkit::MaterialGroup mat)DynamicWorldstatic
MC_Fail enum valueDynamicWorld
MC_OK enum valueDynamicWorld
MC_Partial enum valueDynamicWorld
MC_Skip enum valueDynamicWorld
movableObj(const PhysicMeshShape *src, const Tempest::Matrix4x4 &m)DynamicWorld
MoveCode enum nameDynamicWorld
ray(const Tempest::Vec3 &from, const Tempest::Vec3 &to) constDynamicWorld
rayNpc(const Tempest::Vec3 &from, const Tempest::Vec3 &to, const Npc *except) constDynamicWorld
soundOclusion(const Tempest::Vec3 &from, const Tempest::Vec3 &to) constDynamicWorld
spellSpeedDynamicWorldstatic
staticObj(const PhysicMeshShape *src, const Tempest::Matrix4x4 &m)DynamicWorld
tick(uint64_t dt)DynamicWorld
validateSectorName(std::string_view name) constDynamicWorld
waterRay(const Tempest::Vec3 &from) constDynamicWorld
waterRay(const Tempest::Vec3 &from, const Tempest::Vec3 &to) constDynamicWorld
~DynamicWorld()DynamicWorld