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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for DynamicWorld, including all inherited members.
| bboxObj(BBoxCallback *cb, const zenkit::AxisAlignedBoundingBox &bbox) | DynamicWorld | |
| bboxObj(BBoxCallback *cb, const Tempest::Vec3 &pos, float R) | DynamicWorld | |
| bulletObj(BulletCallback *cb) | DynamicWorld | |
| bulletSpeed | DynamicWorld | static |
| C_Ghost enum value | DynamicWorld | |
| C_Item enum value | DynamicWorld | |
| C_Landscape enum value | DynamicWorld | |
| C_Null enum value | DynamicWorld | |
| C_Object enum value | DynamicWorld | |
| C_Water enum value | DynamicWorld | |
| cameraRay(const Tempest::Vec3 &from, const Tempest::Vec3 &to) const | DynamicWorld | |
| Category enum name | DynamicWorld | |
| deleteObj(BulletBody *obj) | DynamicWorld | |
| dynamicObj(const Tempest::Matrix4x4 &pos, const Bounds &bbox, zenkit::MaterialGroup mat) | DynamicWorld | |
| DynamicWorld(World &world, const zenkit::Mesh &mesh) | DynamicWorld | |
| DynamicWorld(const DynamicWorld &)=delete | DynamicWorld | |
| ghostObj(std::string_view visual) | DynamicWorld | |
| ghostPadding | DynamicWorld | static |
| gravity | DynamicWorld | static |
| gravityMS | DynamicWorld | static |
| landRay(const Tempest::Vec3 &from, float maxDy=0) const | DynamicWorld | |
| materialDensity(zenkit::MaterialGroup mat) | DynamicWorld | static |
| materialFriction(zenkit::MaterialGroup mat) | DynamicWorld | static |
| MC_Fail enum value | DynamicWorld | |
| MC_OK enum value | DynamicWorld | |
| MC_Partial enum value | DynamicWorld | |
| MC_Skip enum value | DynamicWorld | |
| movableObj(const PhysicMeshShape *src, const Tempest::Matrix4x4 &m) | DynamicWorld | |
| MoveCode enum name | DynamicWorld | |
| ray(const Tempest::Vec3 &from, const Tempest::Vec3 &to) const | DynamicWorld | |
| rayNpc(const Tempest::Vec3 &from, const Tempest::Vec3 &to, const Npc *except) const | DynamicWorld | |
| soundOclusion(const Tempest::Vec3 &from, const Tempest::Vec3 &to) const | DynamicWorld | |
| spellSpeed | DynamicWorld | static |
| staticObj(const PhysicMeshShape *src, const Tempest::Matrix4x4 &m) | DynamicWorld | |
| tick(uint64_t dt) | DynamicWorld | |
| validateSectorName(std::string_view name) const | DynamicWorld | |
| waterRay(const Tempest::Vec3 &from) const | DynamicWorld | |
| waterRay(const Tempest::Vec3 &from, const Tempest::Vec3 &to) const | DynamicWorld | |
| ~DynamicWorld() | DynamicWorld |