OpenGothic
Open source reimplementation of Gothic I and II
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Camera Member List

This is the complete list of members for Camera, including all inherited members.

Camera()Camera
changeZoom(int delta)Camera
Cutscene enum valueCamera
Death enum valueCamera
debugDraw(DbgPainter &p)Camera
destPosition() constCamera
destSpin() constCamera
Dialog enum valueCamera
Dive enum valueCamera
Fall enum valueCamera
Inventory enum valueCamera
isCutscene() constCamera
isFirstPerson() constCamera
isFree() constCamera
isInertiaTargetEnabled() constCamera
isInWater() constCamera
isMarvin() constCamera
isToggleEnabled() constCamera
listenerPosition() constCamera
load(Serialize &s, Npc *pl)Camera
M_Free enum valueCamera
M_Freeze enum valueCamera
M_Normal enum valueCamera
M_Pinned enum valueCamera
Magic enum valueCamera
MarvinMode enum nameCamera
Melee enum valueCamera
minShadowYCamerastatic
Mobsi enum valueCamera
Mode enum nameCamera
moveBack(uint64_t dt)Camera
moveForward(uint64_t dt)Camera
moveLeft(uint64_t dt)Camera
moveRight(uint64_t dt)Camera
Normal enum valueCamera
onRotateMouse(const Tempest::PointF &dpos)Camera
originLwc() constCamerainline
projective() constCamera
Ranged enum valueCamera
reset()Camera
reset(const Npc *pl)Camera
rotateLeft(uint64_t dt)Camera
rotateRight(uint64_t dt)Camera
save(Serialize &s)Camera
setDestPosition(const Tempest::Vec3 &pos)Camera
setDestSpin(const Tempest::PointF &p)Camera
setDialogDistance(float d)Camera
setFirstPerson(bool fp)Camera
setInertiaTargetEnable(bool e)Camera
setLookBack(bool lb)Camera
setMarvinMode(MarvinMode m)Camera
setMode(Mode m)Camera
setPosition(const Tempest::Vec3 &pos)Camera
setSpin(const Tempest::PointF &p)Camera
setToggleEnable(bool e)Camera
setViewport(uint32_t w, uint32_t h)Camera
spin() constCamera
Swim enum valueCamera
tick(uint64_t dt)Camera
toggleDebug()Camera
view() constCamera
viewLwc() constCamera
viewProj() constCamera
viewProjLwc() constCamera
viewShadow(const Tempest::Vec3 &ldir, size_t layer) constCamera
viewShadowLwc(const Tempest::Vec3 &ldir, size_t layer) constCamera
viewShadowVsm(const Tempest::Vec3 &ldir) constCamera
viewShadowVsmLwc(const Tempest::Vec3 &ldir) constCamera
zFar() constCamera
zNear() constCamera