OpenGothic
Open source reimplementation of Gothic I and II
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AiQueue Member List

This is the complete list of members for AiQueue, including all inherited members.

aiAlignToFp()AiQueuestatic
aiAlignToWp()AiQueuestatic
aiAttack()AiQueuestatic
aiContinueRoutine()AiQueuestatic
aiDodge()AiQueuestatic
aiDrawWeapon()AiQueuestatic
aiEquipArmor(int32_t id)AiQueuestatic
aiEquipBestArmor()AiQueuestatic
aiEquipBestMeleeWeapon()AiQueuestatic
aiEquipBestRangedWeapon()AiQueuestatic
aiFinishingMove(Npc &other)AiQueuestatic
aiFlee()AiQueuestatic
aiGotoItem(Item &item)AiQueuestatic
aiGoToNextFp(std::string_view fp)AiQueuestatic
aiGoToNpc(Npc *other)AiQueuestatic
aiGoToPoint(const WayPoint &to)AiQueuestatic
aiLookAt(const WayPoint *to)AiQueuestatic
aiLookAtNpc(Npc *other)AiQueuestatic
aiOutput(Npc &to, std::string_view text, int order)AiQueuestatic
aiOutputOrderId() constAiQueue
aiOutputSvm(Npc &to, std::string_view text, int order)AiQueuestatic
aiOutputSvmOverlay(Npc &to, std::string_view text, int order)AiQueuestatic
aiPlayAnim(std::string_view ani)AiQueuestatic
aiPlayAnimBs(std::string_view ani, BodyState bs)AiQueuestatic
aiPointAt(const WayPoint &to)AiQueuestatic
aiPointAtNpc(Npc &other)AiQueuestatic
aiPrintScreen(int time, std::string_view font, int x, int y, std::string_view msg)AiQueuestatic
aiProcessInfo(Npc &other)AiQueuestatic
AiQueue()AiQueue
aiReadyMeleeWeapon()AiQueuestatic
aiReadyRangedWeapon()AiQueuestatic
aiReadySpell(int32_t spell, int32_t mana)AiQueuestatic
aiRemoveWeapon()AiQueuestatic
aiSetNpcsToState(ScriptFn func, int32_t radius)AiQueuestatic
aiSetWalkMode(WalkBit w)AiQueuestatic
aiStandup()AiQueuestatic
aiStandupQuick()AiQueuestatic
aiStartState(ScriptFn stateFn, int behavior, Npc *other, Npc *victim, std::string_view wp)AiQueuestatic
aiStopLookAt()AiQueuestatic
aiStopPointAt()AiQueuestatic
aiStopProcessInfo(int order)AiQueuestatic
aiTakeItem(Item &item)AiQueuestatic
aiTeleport(const WayPoint &to)AiQueuestatic
aiTurnAway(Npc *other)AiQueuestatic
aiTurnToNpc(Npc *other)AiQueuestatic
aiUnEquipArmor()AiQueuestatic
aiUnEquipWeapons()AiQueuestatic
aiUseItem(int32_t id)AiQueuestatic
aiUseItemToState(int32_t id, int32_t state)AiQueuestatic
aiUseMob(std::string_view name, int st)AiQueuestatic
aiWait(uint64_t dt)AiQueuestatic
aiWhirlToNpc(Npc *other)AiQueuestatic
clear()AiQueue
load(Serialize &fin)AiQueue
onWldItemRemoved(const Item &itm)AiQueue
pop()AiQueue
pushBack(AiAction &&a)AiQueue
pushFront(AiAction &&a)AiQueue
save(Serialize &fout) constAiQueue
size() constAiQueueinline