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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for AiQueue, including all inherited members.
| aiAlignToFp() | AiQueue | static |
| aiAlignToWp() | AiQueue | static |
| aiAttack() | AiQueue | static |
| aiContinueRoutine() | AiQueue | static |
| aiDodge() | AiQueue | static |
| aiDrawWeapon() | AiQueue | static |
| aiEquipArmor(int32_t id) | AiQueue | static |
| aiEquipBestArmor() | AiQueue | static |
| aiEquipBestMeleeWeapon() | AiQueue | static |
| aiEquipBestRangedWeapon() | AiQueue | static |
| aiFinishingMove(Npc &other) | AiQueue | static |
| aiFlee() | AiQueue | static |
| aiGotoItem(Item &item) | AiQueue | static |
| aiGoToNextFp(std::string_view fp) | AiQueue | static |
| aiGoToNpc(Npc *other) | AiQueue | static |
| aiGoToPoint(const WayPoint &to) | AiQueue | static |
| aiLookAt(const WayPoint *to) | AiQueue | static |
| aiLookAtNpc(Npc *other) | AiQueue | static |
| aiOutput(Npc &to, std::string_view text, int order) | AiQueue | static |
| aiOutputOrderId() const | AiQueue | |
| aiOutputSvm(Npc &to, std::string_view text, int order) | AiQueue | static |
| aiOutputSvmOverlay(Npc &to, std::string_view text, int order) | AiQueue | static |
| aiPlayAnim(std::string_view ani) | AiQueue | static |
| aiPlayAnimBs(std::string_view ani, BodyState bs) | AiQueue | static |
| aiPointAt(const WayPoint &to) | AiQueue | static |
| aiPointAtNpc(Npc &other) | AiQueue | static |
| aiPrintScreen(int time, std::string_view font, int x, int y, std::string_view msg) | AiQueue | static |
| aiProcessInfo(Npc &other) | AiQueue | static |
| AiQueue() | AiQueue | |
| aiReadyMeleeWeapon() | AiQueue | static |
| aiReadyRangedWeapon() | AiQueue | static |
| aiReadySpell(int32_t spell, int32_t mana) | AiQueue | static |
| aiRemoveWeapon() | AiQueue | static |
| aiSetNpcsToState(ScriptFn func, int32_t radius) | AiQueue | static |
| aiSetWalkMode(WalkBit w) | AiQueue | static |
| aiStandup() | AiQueue | static |
| aiStandupQuick() | AiQueue | static |
| aiStartState(ScriptFn stateFn, int behavior, Npc *other, Npc *victim, std::string_view wp) | AiQueue | static |
| aiStopLookAt() | AiQueue | static |
| aiStopPointAt() | AiQueue | static |
| aiStopProcessInfo(int order) | AiQueue | static |
| aiTakeItem(Item &item) | AiQueue | static |
| aiTeleport(const WayPoint &to) | AiQueue | static |
| aiTurnAway(Npc *other) | AiQueue | static |
| aiTurnToNpc(Npc *other) | AiQueue | static |
| aiUnEquipArmor() | AiQueue | static |
| aiUnEquipWeapons() | AiQueue | static |
| aiUseItem(int32_t id) | AiQueue | static |
| aiUseItemToState(int32_t id, int32_t state) | AiQueue | static |
| aiUseMob(std::string_view name, int st) | AiQueue | static |
| aiWait(uint64_t dt) | AiQueue | static |
| aiWhirlToNpc(Npc *other) | AiQueue | static |
| clear() | AiQueue | |
| load(Serialize &fin) | AiQueue | |
| onWldItemRemoved(const Item &itm) | AiQueue | |
| pop() | AiQueue | |
| pushBack(AiAction &&a) | AiQueue | |
| pushFront(AiAction &&a) | AiQueue | |
| save(Serialize &fout) const | AiQueue | |
| size() const | AiQueue | inline |